Offseason Recruiting Tips For NCAA Football 06

Offseason Recruiting Tips For NCAA Football 06

Recruiting in NCAA Football 06 is probably the main reason why we all come back and play it (besides the wonderful gameplay of course).

Recruiting is the lifeblood of your program and EA done a great job of making this part of Dynasty mode both simple, deep, and fun to play.

Off-season recruiting is truly a game within itself. It is much deeper than In-season recruiting so it deserves special attention.

I felt it was time to give you some of my tips and strategies on getting the best players to come to your school.

This video is a more updated version of what you are about to read, but all of this should be useful.

School Budgets

Once the season is over, your first item of business is your school budget.

You have to decide how to divvy up your percentage points between recruiting, training, and scouting.

This greatly impacts how many points you can spend recruiting.

Now most will focus their efforts on recruiting first and fill in with the other two afterwards. I actually take the opposite approach.

I start with discipline. Over the years I have discovered that the bigger punishment I send out (forcing my discipline bar to lower) the less discipline issues I have in the future.

When you start a dynasty, you are given a ton of (hidden) discipline points to use and I try to use every one of them.

Whatever it takes to lower the bar the better since it pays off in the long run.

Therefore, the max percentage for discipline for me is usually 20%. As the years go by I will lower this to as low at 10%.

Again, this all depends on how harsh you are when it comes to disciplining your players.

Now you move on to recruiting and training.

Recruiting and training go hand-in-hand for me. Keep it simple here:

  • If most of your starters have left = majority points go to recruiting
  • If half of your starters leave = split the remaining points between recruiting and training
  • If most of your starters stay = majority points go to training
  • If you need a total roster turnover (just need better talent overall) = majority points got to recruiting
  • If you are short on the amount of players (well below 70) = majority of points go to recruiting

Managing your school budget should be common sense to most but the importance of it cannot be understated.

Players Leaving

I can’t find a rhyme or reason to how much points you should give to persuade a kid to stay for one more year.

I have seen their bar be really high and I put a ton of points on them and they still leave, and vice-versa.

Therefore, I give them the smallest amount of points possible until they make a decision.

It seems the amount of points you spend on them has no bearing on their decision so I give them the lowest and see what happens.

Besides, these points come from your recruiting pool. I have spent 1 point on a lot of these guys and they decide to return so go figure.

You have nothing to lose going this route.

Scouting

I believe scouting is the most important aspect in recruiting. I want to mention scouting first before actually looking at players.

Scouting gives you the precise information you need on any player you pursue.

I also think you should spend all of your time in week 1 on scouting so you can devote the rest of your last four weeks to finding pitches and offering scholarships.

I have signed too many 3 star players who turned out better than some of my 4 star guys to know how important scouting is.

Also (and I believe this is a glitch) but when you scout the game also thinks you pitched each player the Program Prestige pitch.

This means that you offered them a “phantom scholarship”. You still have your allotted 25 scholarships to give out though.

This saves you a ton of points of using this pitch down the road when it is already done it for you.

If you have scouted every player you wanted to scout and still has some points left over, then you can pitch and offer scholarships (more on this later).

The bigger a priority you make of scouting, the greater the chances you have of signing great talent.

Later, once we will look at the perfect example of why scouting is so important and how it impacts other areas of recruiting as well.

Uninterested Prospects

Before you start spending points on any player, we must first decide on who to actually recruit.

You may be asking yourself, “But Al, don’t you just recruit players who are interested in your school, you know, the ones with the green dots beside their name?”

Yes and No.

It seems obvious to only go after players who are on the “Interested Prospects” report, but you are missing out on so much talent out there that you still have a chance with.

Look at the image above. You will notice that the QB and MLB are “interested” in me by the green dots. But look at the ATH, DE, and HB.

Their interest level bars are pretty high, even though I am not in their top 5.

Now look what happens after I go to week 2. The ATH and the HB now have me in their top 5 which means you have a much better chance of signing them.

And all I did was scout them.

Now let me introduce you to that Athlete, Vince Hogan.

Notice that all I did the first week was scout him (see how important that is?) Most of his measurables went up and I’m now in his top 5.

He is also from my school’s home state!

If this doesn’t convince to at least scout these “not-in-my-top-5” players than I don’t know what will.

The last thing about these guys: if they don’t put you in their top 5 after week 1, I think it is best to forget about them and focus on truly interested players from here on out.

They are worth pursuing in week 1 but if they still won;t put you in their top 5 by week 2 then you don’t need them. There are plenty of other fish in the sea.

Here is a video about how to take full advantage of those week 2 prospects in greater detail. The first video at the top does the same thing.

Interested Players

Now that you understand how important it is to pursue the “uninterested players”, all you have to do now is pursue the interested players of your choice.

Here are the reports I look at the most.

  • In-State Prospects – I start here since I like going after local kids and they are cheaper to recruit.
  • Interested Prospects – Here you will find the rest of the interest prospects. You will do most of your dirty work here. Try to focus on your Pipeline states if you can while trying to establish new ones.
  • All Prospects – Since this lists all of the prospects in order, you have no need to look at the Top 100. This is the best place to find those “uninterested players” we talked about earlier.

Most of this should be common sense stuff here so just go after who you want and adjust your current target list accordingly.

Speaking of going after players…

Pitches and Scholarships

After you scouted in week 1 its time to learn how I spend points the rest of the way. Let’s look at Vince Hogan again.

If there isn’t a “+” sign by any of the pitches you throw at a prospect, that means you have to throw different ones at them until you find the right one.

In this case, Hogan didn’t care too much about Program Prestige. Therefore, I will try a different pitch.

If you don’t get anything from this section, understand this:

Unless you find the right pitch for a player, spend the minimum amount of points possible until you do so.

All that matters here is trying to find the right pitch. When the player likes one of my pitches, then I might go max with the points. Until then, don’t bother.

The only caveat is if after you have offered all the players, if you have some points left over (points don’t carry over from week to week) for that week then you can bump this up.

By using another pitch, you automatically give that player a scholarship, thus him going to your Target List (the scout glitch does this for you the first week).

Here is another great example of what scouting can do for you.

Here is that HB who had us outside his top 5 but after scouting, not only does he have us in his top 5, but he also likes our Program Prestige pitch (remember the scouting glitch).

Here I will spend the max points and hopefully he will commit the following week.

Manage Your Target List

Unless you write a lot of this stuff down, your Target List will be your go-to report to keep up with your targets.

The Target list is great since you don’t have to go back to the other reports for your players, thus you can handle all of your maintenance process here.

Over the weeks, players will commit to other schools so when this happens go ahead and delete them from the list and go back to your reports to find other players.

Basically, let the Target list make your job easier, just for organizational purposes alone.

Discipline and Potential

When you scout prospects, you will find out their discipline and potential ratings.

Pay more attention to potential since this truly correlates to how well they respond to their own play on the field as well as how they respond to off-season training.

Discipline has been a crap shoot for me. I have signed players with supposed excellent discipline yet get in trouble and vice versa.

Since there is no rhyme or reason to it, you can probably ignore it.

If you are feeling froggy, do an experiment and track some discipline ratings for your players throughout your dynasty to see if the bad apples are consistently bad or not.

Recruit Athletes Hard

Simply put, the best players I have ever recruited in my 10 years of playing this game came from the Athlete pool.

I don’t care what schemes you run, athletes can play multiple positions and can change your program around in one season; I can attest to this.

When you scout these players, their numbers can jump all over the place. You can find 2 and 3 star Athletes who can truly make a difference.

Sometimes it is hard to tell what positions they are best at (besides QB, K, and P) but it doesn’t matter.

If their stats are comparable to other players you have scouted, go after them hard since you never know what diamond in the rough you might find.

Again, Vince Hogan is the reason you go after players like these.

Fulfill Your Roster Requirements

This goes back to the offensive and defensive play styles you picked at the beginning of your dynasty.

You must fill you roster requirements or the game will add walk-ons to you team that you can’t remove from your roster.

Yes you read that correctly. You can’t remove walk-ons from your roster. Since these players are terrible (50’s overall), do what you have to do to fulfill the minimum.

If that means signing a 1 or 2 star player then so be it. These players are much better than any walk-on added to your roster.

Conclusion

This is all I can think of as far as “in-depth” strategies that have helped me over the years. Y

ou guys have been playing these games for years and now how the process works but hopefully some of these particular tips might be of use to you.

Again, read Evil Dave’s guide since he covers the basics of everything.

This just scratches the surface of recruiting and over time, I will probably write a “part 2” on recruiting down the road.

If you have any questions or some tips of your own, please feel free to share that in the comment section.

12 Comments

  1. Bamafan3723

    Great site man! I have kept up with the thread you created on OperationSports but just wanted to comment here as I used this article yesterday while recruiting in my dynasty. Thanks for all the information you have posted here. Look forward to checking out more stuff as you post it.

    • Al

      Thanks. I’ll be posting more stuff soon. If there is anything in particular you want me to discuss just let me know.

  2. PockyCandy

    I love the blog and had a few recruiting related questions for you:

    1: What is the fastest QB you can recruit? They usually seem to max out around 85-86 speed. Are there any of them that have speed in the 90’s?

    2: How much does size affect your team in the trenches? In other words, should I go after large, slow defensive linemen over small, fast ones?

    • Al

      1. The fastest QBs I’ve seen on the recruiting trail fall under the “athlete” column. The best player I’ve ever had was a JUCO athlete who was equally good at 5 positions, one being QB. He had 99 speed ?

      2. Height and weight actually matters in 06 compared to the recent games. I once created a 99 OVR defensive end with a 99 in every skill. But I made him the smallest I could; 5’5 150lb I think. Despite his skills, he could not get off his blocks due to his size. For me, when it comes to the OL and DTs, I always recruit the biggest guys I can find because it matters that much.

      • PockyCandy

        Thanks for the helpful info 🙂

        I want to run an option based attack with my created school, so I want to recruit a fast QB to be the centerpiece of it.

        So basically, I should load up on the guys who are 6’5 on the edge, and ones who are at least 300 pounds on the inside. And for O-Lineman, I’ll just find the biggest, strongest guys.

        One more question: What’s the best athlete you’ve ever recruited, since you say in the article that the best players are always athletes.

        • Al

          That would be the player I mentioned earlier. I was in my third season of my Kansas State dynasty when I recruited a kid by the name of Ed Davis. He was a 4-star JUCO Athlete (which made complete sense because half of Snyder’s players are JUCO kids).

          At 6’1 200lb, Davis was the only player I’ve ever had that could literally play over 5 positions equally. He was an 80-84 OVR (in 06, 84 was the max for any recruit) at HB, WR, OLB, CB, SS, and FS. He had 99 Speed. I sadly don’t remember the rest of his ratings but he was simply the best player I have ever seen or played with on any video game.

          He came in as a Sophomore and I had no choice but to start him at SS since I was weak there. He was also my kick and punt returner, he basically done it all for me.

          In his first year he broke the national single-season interception record (and I never control the SS) and had several returns for touchdowns. I never controlled him either, all CPU there. He ended up being a finalist for the Heisman in his first year though he didn’t win. He is the only defensive player I have seen on 06 that was a finalist for that award, amazing really! Since he had an A+ Potential rating, he finished the season as an 88 OVR, incredible!

          Sadly I stopped playing that dynasty after that season which I regret to this day. I can’t imagine what other feats he would have done for me. If I had some depth at SS I would have moved him over to offense just to see what he could do. Such a shame that I quit that dynasty.

          Ed Davis is the reason I still play 06 today. You just never know what players will come your way and give you memories that you will never forget.

          Long live #5!

  3. Jeff

    Question Al, and I promise I’ll slow it down a bit, been all over your site and youtube this week as I’ve really gotten interested in 06. Just got the college fball fever early.

    I’m about to do some research on the cost of recruiting; I’d like to know which states are the most expensive to recruit out of when deciding on a difficult dynasty. I’ve noticed some consistencies in the game, like how many players are available from each state, or how much it costs to scout/pursue a player. I think I can figure out which states are the cheapest and most expensive to recruit out of (i.e. just off the top of my head, Arkansas would be a cheap recruiting place with Texas, Ohio, Florida, and Louisiana all in their mid-range…..Oregon would be a lot tougher with only California nearby). My question is do you know what impact pipeline states have in the game? I haven’t noticed getting any discounts in points needed to recruit a pipeline player, but I’m sure there’s a reason for the mechanic. Do you tend to get more interest from pipeline players? Thanks man

    • Al

      First, the cost of recruiting in certain states solely depends on where your team is located, not a straight cost depending on the state. For example, if you start a dynasty with a team in Florida, states like Florida, Georgia, and South Carolina will cost much less to recruit players from there due to proximity. It will cost you much much more to recruit players in California since it’s so far away.

      Pipeline states are like discount states since you get more recruits from those states. So you can theoretically recruit California kids that are a tad cheaper if California was a pipeline state. And over time, you can turn any state into a pipeline State if you get enough players from that state on a consistent basis.

      So in my Yale Dynasty I recruit Ohio and Pennsylvania (both pipleine states) hard because they are close and the are tons of players from those states.

      Hopefully all of this answers your questions.

      • Jeff

        Yea as I was looking through things, I realized my goal wasn’t going to be achievable, the game doesn’t quite work the way I was thinking. An example, Alabama is a 5 star, near-elite program in the game….they obviously draw a lot of interest in SEC country, but they also get a few interested recruits out of places like California and Arizona….meanwhile 3-star Hawaii was ONLY getting recruits from Hawaii itself and California…..essentially nothing outside of those areas, which makes a ton of sense. My thinking was there’d be at least a few stragglers on the east coast to think about, but that was wrong. The game is more realistic with recruiting than I was giving it credit for, of course a 3-star recruit out of, say, Kansas will never give Hawaii a thought. His bar SHOULD be completely empty.

        Thanks! btw tough loss to Miami (OH), but at least it gives us more reason to be interested in next season IF you stay in the MAC another year. I think you can win the national title if you run the table next year, you were getting close this season already.

  4. chris

    Anyone know the reason why I would be oversigning a class with guys I didn’t recruit ending up on my roster? It’s been a long time since I’ve done dynasty on 06 so I’m not sure what I’m missing. A few seasons I’ve ended up with 5-8 players I didn’t recruit on my team after offseason recruiting. And they aren’t listed on my signings either when I go back to the recruiting menu. They are all Freshmen so they aren’t transfers. Even if they are better than guys I actually recruited, I cut them. But I never oversign as a practice so I’m not sure what’s going on.

    • Al

      Under coach settings there is the option for the CPU to recruit for you. Turn that off.

  5. Vern Sunkist

    “And they aren’t listed on my signings either when I go back to the recruiting menu.”

    Hmm, that makes me wonder. I know “walk-ons” populate your team if you haven’t filled-up positions that need players. I imagine even computer recruited players would show in the recruiting menu.

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