In-Season Recruiting Tips in NCAA Football 06

In-Season Recruiting Tips in NCAA Football 06

Recruiting is just plain fun in NCAA 06. I have always wanted an excuse to say this next phrase so here it is, “Recruiting is the lifeblood of your program.”

Thankfully, we can now recruit year-round in a great game like 06. Before you know it, the season is over and you really start to dive in to the meat of recruiting.

Since there is a lot to cover, I felt it necessary to split both In-Season and Off-Season recruiting stuff apart.

For now, I want to go over recruiting during the season since it is a little simpler to go over and understand.

The following are my tips on how I like to go about tackling recruiting during the season.

But first, below are two updated video on the subject. Everything below that should still be useful.

Adjust Your Offense Type and Your Base Defense

First things first, changing your philosophy is extremely important since this tells the game what your overall personnel will look like.

After going to Coach Options from the main Dynasty menu, go to Strategy.

Regardless of which offense you pick, each one will require you to have a minimum the following:

  • 3 QB
  • 3 HB
  • 3 T
  • 3 G
  • 2 C

What differs between Balanced, Flexbone, West Coast, Option Run, and Spread are the WRs, TEs, and FBs.

I could be off on one or two of these, but here is what each one needs:

  • Balanced/West Coast: 2 FB, 5 WR, 2 TE
  • Flexbone: 2 FB, 4 WR, 2 TE (4 HB)
  • Option Run: 2 FB, 4 WR, 3 TE
  • Spread: 1 FB, 6 WR, 2 TE

The defensive side of things is much simpler to memorize. If you know what defense you will be using, then pick it, otherwise, know that you just need to double the amount of your base defense to get the minimum requirement.

For instance in 4-3, you need a minimum of 4 DE, 4 DT, 4 OLB, 3 MLB, 4 CB, 2 FS, and 2 SS.

The coaching strategies below the base offense and defensive setting can be left alone since that is only if you sim your games, and since we all know 06 is so fun to play, why would you sim your games anyway?

The main point in telling you this is that you MUST meet the minimum requirement for each position, otherwise the CPU will force walk-ons onto your team at the end of the season in which you cannot cut them so prepare accordingly.

Now once you go into the In-Season Recruiting menu, you can see your Team Overview by holding down O/B to get an instead of what you need, more so than want.

Turn CPU Assistance Settings Off

While you are on your Coach Options screen, now is a good time to turn off CPU Assistance.

You need to be in full control of recruiting so you need to turn these settings off.

To turn these settings off, go to Coach Options > Strategy > and L2/R2 CPU Assistance like show above. Go ahead and turn Discipline Assistance off as well.

The last thing you want is for the CPU to decide how to handle your troubled players.

Establish Your Pipeline States

In-Season recruiting is a great time to change around your Pipeline states.

Now this is entirely up to you but I like to keep things realistic here by making pipeline states that are adjacent to my state.

Yes, you can be Duke and have California as one of your Pipeline states, but even though you get a discount on points in the off-season, it will still cost you and arm and a leg to a recruit a player from that far away anyway.

The best tip I can give you here is to see how many recruits there are in each state, not an exact number, just an idea.

This is easy by just looking at the red scroll bar on the right like shown above.

Notice how for Florida, the red bar is really small therefore there are a ton of prospects in that state, obviously.

Usually, the following states are always littered with prospects:

  • Alabama
  • California
  • Florida
  • Georgia
  • Illinois
  • Louisiana
  • Michigan
  • North Carolina
  • Ohio
  • Texas

Remember that these can change every year so pay attention to them, but overall these listed states are pretty steady when it comes to talent.

Like I said, I tend to stay with adjacent states because it is cheaper and any of the above that are close to me as well.

Be Extremely Picky About Choosing Your “Golden 12”

You only get 12 slots to use in In-Season recruiting so choose wisely.

I say this because when you pick your 12 prospects, you are only given a small amount of info for each prospect.

Regardless of position, you only get to see their 40-Time, Bench Press, Squat, and Field Awareness.

Now if I was basing my offense around throwing the ball 50 times a game, I would never recruit a QB during the season.

Why? Because as of now, I have no clue what Chris Cobb’s Accuracy and Throw Power are.

You will once you start the season but when you pick your initial 12, you won’t.

Here is a basic breakdown of how I recruit each position:

  • QB – only if my QB will run a ton
  • HB – as long as they are not catching the ball a ton in my offense
  • FB – see HB
  • WR – only if I am a run-heavy team and I need them more for size and strength instead of catching it all the time
  • TE – see WR
  • OL – you have all the info you need here, go after them
  • All Defensive Players – you have all the info you need here, go after them

So basically, if you are pass happy team, be careful if you decide to recruit QB, HB, WR, and TE since you don’t know what their most important attributes will be.

It kills me when I recruit a QB and then find out is Accuracy is terrible.

I could have just gave that coveted spot to another player in which i new is most important attributes.

Now I don;t know how accurate this is but Evil Dave described what each of these things convert with regards to ratings so refer back to his stuff to see that.

Obviously 40-time is speed, bench press is strength, and squat is for several things.

If anyone knows any different on these conversions, please share.

These numbers are so important because height and weight matter in this game compared some other games I won’t mention here, you know which ones they are.

Yes, that means you can recruit behemoths on the line and everywhere else and it effects the game.

I once created a DE that had 99 on everything but was 5’5 150. Guess what?

He couldn’t do much of anything since he was so small. So make sure you take height and weight into account and not just the 40, bench, and squat.

Finally, be realistic when picking stars. If your school is in a small conference, don’t bother with recruiting 5 star kids, or 4 stars for that matter.

I won’t give you any hard rules on this, but just use common sense and don’t get upset when a 4 star prospect doesn’t want to come to your MAC school.

What do you expect?

Don’t Spread Your Points Too Thin

During the season, you get 100 percentage points to spread throughout any of your 12 chosen prospects.

There are two schools of thought when spreading your points out: putting points on several players or just focusing on a handful of them.

Evil Dave likes the spend points on the majority of his 12 players.

I on the other hand like to focus on no more than 5. My reasoning is that the more attention you give a player, the more likely he will come to your school.

If you go around barely putting 5-10 points for the majority of your players, you might not get any to commit in the end.

I focus all of my efforts on those who already show extra interest like Justin Franklin shown here.

Normally you will have 3-5 players who will show this extra interest like he does.

What is funny is that in this case, Justin Franklin was the only one of the 12 I picked that  showed extra interest.

In this case I press the Prospect Info button to see where I am at on the list. If I am in the top half, then I will probably go after them.

The most players I will go after during any season is 5. That means each player gets 20 points.

That is a lot of attention and you will be rewarded for it by at least the possibility of being in the final 3 for that prospect.

If I just gave 5 or 10 points here and there to players, my chances of landing him are slim.

I could have uses those points on another player, then I would have had a much better shot at.

Now you might be thinking that 5 players is not enough to commit during the season.

You have to remember that the most players you can have on the team at the same time is 70.

Divide that into 4 classes and you get 17.5 per class.

You get 25 scholarships to hand out every year but you don’t need to have the mindset of “I must sign 25 every year because I can”.

Sooner or later you will be cutting a ton of kids when you didn’t have to.

Update 7/20/21 – I have switched to the spread method for the simple fact that you give yourself the chance of landing more commits. Both methods work in their own way though.

Pitch Feedback Is Your Friend

Pitch feedback is super important because sometimes you will get a + or – sign on a pitch from that player.

Here is my simple rule to follow:

  • If they have a positive feeling on any of the pitches, go after that player, hard!
  • If they have negative feelings toward a pitch, avoid them like the plague.

I have recruited too many players who have shown a ton of interest but have a negative reaction towards a pitch.

These guys are so hard to get to commit. Don’t get mad if they don’t commit to you.

You have been warned. Positive guys are great especially when it comes time for official visits.

Check On That Status of Your Prospects Every Week

This sounds obvious, but you never know when a kid decides to drop you form his list for whatever reason.

If that happens, then take his point allotment and put it somewhere else.

After every week, a player may or may not respond to a new pitch.

You need to adjust your points accordingly here. If any of them have a – sign during the season, you better think long and hard before you decide to continue to go after that player.

Use Process of Elimination When Picking a Pitch for Each Official Visit

If you have made it this far, you should still have your 4 or 5 players ready for their official visits.

Unless that prospect has a + sign next to a pitch, you are going to have to guess which one he likes.

This sounds obvious but don’t pick the pitches already listed that does not have a + sign.

Even if pitch has no – sign by it, that still means he does not like that pitch.

How To Pick When To Have Official Visits

It helps a ton if you pick a game you know you can win.

I have lost before on a game when I had a prospect visit and was still able to get him to commit, but I believe I just got lucky.

It helps a ton if you can win that game.

Also, the sooner that game is the better since if he doesn’t commit after the game, you will have more weeks to try to work on him getting to commit.

Finally, when it comes to prospects who have a + sign by a pitch, you can schedule them on an off week and still see the possibility of him committing.

It might be a risk, but I have done it several times before so try it if you are feeling froggy.

Summary

That’s all there really is to it. In-Season Recruiting is simple enough that as long as you pay attention you’re your prospects every week, you should be fine.

If you have any questions, please put those in the comment section and let’s talk some Crootin’!

40 Comments

  1. Jack Mayo

    I like to spread mine out equally as long as I’m in the top 5 for each player. I do everything else just like you though. Wanted to show some support because no one else commented. I check this blog a couple times a day to see if anything new is going on. Keep it up.

    • Al

      I think that is a good rule to live by. I basically do the same thing but without looking at top 5 per se, may have to try that out. The only downside to my method is that it is harrd to get a lot of guys to commit by only sticking to 4-5. Your way could be better. You usually will have no more than 6 that will have to you in the top five so spreading your points out equally should suffice. Of course, adjusting things every week, depending, is a must. The + and – reaction to pitches makes a huge difference in your recruiting success too.

      Yeah, I like to think that my written word is so profound that no comments are ever needed lol.

      Have you had consistent success with your “top 5” method, as in getting quite a few to commit? I guess it is possible for 8/12 to have you in their top 5 at the beginning and getting them all to commit. I once had 9 players commit to me during the season, but I think the reason that happened was due to me winning a bunch of titles beforehand and every kid just wanted to be a part of the program.

      • Jack Mayo

        I usually get about 5 commits. I tried to spread it out evenly one year and gave 8-9 points to each player and some guys interest dropped to the bottom I only got one or two commits. So I don’t do that anymore. I’ve also noticed if you have a bye week either of the first two weeks or if you have two bye weeks early in the season that will hurt you. When I’m I’m a school with low prestige I live by the top 5 rule but when I become a powerhouse I take my chances even if a guy is at the bottom.

  2. Andy

    Do you ever notice in-season recruits to be lower-ceiling players? Granted I play mostly the 07 version, but I notice that in-season recruits, even 4 and 5 star ones, will usually have lower speed, ACC, STR, etc., but higher awareness. It always seemed like I’d get a 4 star HB and he would always be slow. Or if I am able to land a HB that has like 92 speed or higher, he’ll have like 70 CAR.

    • Al

      What numbers they give you for a players, say 40 time, should he actuate to the actual speed rating. Besides, in-season recruiting gather a collection of 3-5 stars from all over.

      However it is possible that since you can’t scout these players then maybe the stats they give you aren’t truly accurate.

  3. I just finished my 2nd dynasty in-season recruiting period and picked up 10 recruits. Some of the local kids were easier to get with less points though, so I was able to fill some needs without using that many recruiting points. I hope this doesn’t bite me in the back if recruits in-season aren’t as good as off-season ones.

    • Al

      It’s a real crapshoot as to if the in season guys are just as good as the offseason players. More times than not the offseason guys are better. That’s why you need to check out Evil Dave’s recruiting guide since it has rating conversions. The link should be in one of the two recruiting posts.

  4. adin

    What are your thoughts on player discipline? i have a hard rule for every version of the game that if it is poor or below i drop them from recruiting list completely. It matters not that he might be the next Charles Woodson or Randy Moss if i see that problem it is automatically next on the list.

    • Al

      Discipline is a real crapshoot. I’ve had supposed thugs not give me any trouble and had supposed squeaky clean kids that I had to kick off. I really think its random. I let it be the deciding factor when I can’t decide between two players

    • Al

      Also, I like to keep things realistic. If I am using an academic school or something similar, I like to stay away from thugs. Makes things harder and more interesting. It’s your program so you can run how you see fit.

  5. Dustin

    Man when you land that 5* prospect its so exciting. Love this games recruiting

    • Al

      Yeah, recruiting never gets old with this game.

  6. Isaiah

    Thanks for the ideas! I know this post was a long time ago lol but I have just been re-reading it because, like you mentioned, recruiting is why we still play this game. What i try to do generally in in-season recruiting is spread out my points evenly for the first week and then in the second week you can see how they respond and focus your points accordingly. This just gives me a better idea of who i have a good chance with. For instance in my current Portland State dynasty, there was this four star TE who I decided to go after and i was just going to take a shot in the dark and see perchance he could catch a little. It turned out he had A+ hands but I was a the bottom of his list. But i thought since he was from Washington (close by) that he might be interested once I put some points on him. By the second week he already jumped way up and I ended up getting him. So just a thought. Its help me a few times.

    Also, I had a question. Have you ever found anybody (maybe the great Ed Davis) who had an excellent potential? I’ve never seen anything better than good potential, and was just wandering if excellent potential was a thing or not.

    • Al

      That’s a good idea, I may have to try that out some time.

      Excellent potential is rare but you can find those players via scouting. However, you will not find any player in in-season recruiting with this type of potential, only in the offseason.

      • Isaiah

        Yeah!

        Ok…that makes sense. That’s true to life too. Ya know I don’t think that I have ever found anyone with good potential during in-season recruiting…

        • Al

          Correct, the best players you will ever get are in the offseason. In-season recruit can play, fill up your roster, and make it easier for you in the offseason to fill out the rest of your class.

          • Isaiah

            Ok! Thanks for the response. I am constantly impressed with the 3-star guys I’ve been able to get in the off-season. Just a few days ago I got a 3-star QB who came in as a Freshman with 90 throw power and 85 throw accuracy! It can be difficult to find QB like that of 4- and 5-star caliber so I was so excited.

            I tell you what man (and a lot of this is because of you and your blog/youtube channel) I didn’t used to like the off-season but now I think the off-season is my favorite part of Dynasty mode!

            Keep up the great work!

            P.S., can you please give us a sneak peek on what that new playbook you mentioned in your most recent post is about?🙃

          • Al

            Thanks for the kind words. In regards to the new book, I am working on a new play slide format since I bought me a new playbook program. I am real OCD about the play slides and I want to get them right. I want to nail down that part first so that can be seen in the next book.

            For now all I will say is that it covers a particular pro style offense. Stay tuned!

    • Jack M

      I agree with Isaiah when it comes to the first week of recruiting. Spreading points evenly is the way to go. Otherwise you are doing yourself a disservice. Every year I nab one or two guys that I started at the bottom of their list on. It helps if you win a game or have a first week bye. After week one is when I start the stagger the points.

      • Al

        I may try this in my next preseason. I am more than satisfied getting four or five guys during the season but if I can get more with this method then I’m all for it. The only downside I see is that there are always better players in the offseason so you are sacrificing a few schollies if you get more commits during the season to inferior players.

  7. Isaiah

    Ok sounds great! Looking forward to hearing more!

  8. Isaiah

    This is a random question. Would you be willing to do a video on Double Cross from Spread in the near future? I understand that if you run it from the right hash your running back is your zone beater and your Z receiver is your man beater…so is your Y receiver you cover 0 beater? And can you throw to your X receiver on his post against cover 2?

    Anyways, if you are able to answer this in a comment that is great too! Or if you don’t have the time thats 100 percent ok. I just know I’ve seen you run it with Indiana but I have never been comfortable with it.

    • Al

      This play works better off the right hash since you have more Zone beaters to work with. To go with the HB as a zone beater, X (or your #1 WR) running the post can beat any zone coverage, 2, 3, and 4. He also is a good Cover 0 beater. You can use the Flag route at another Cover 0 beater if needed.

      Like you requested, I many create a play slide and a video for this.

      • Isaiah

        Thanks a lot man! I’ll have to hit practice mode! It’s so much fun to me learning new plays. Or seeing a play I’ve never run before but recognizing concepts!

        Have a good one man

        • Al

          No problem, let me know if you need anything else.

  9. Josh

    I know… we’re like 4 years removed from this post, but I’ve always wondered if playing a game first week or having a bye helps more.

    I usually try to put at least one game after my locked conference games, and I always make sure I have no byes during my conference schedule. This is done just in case I need that late official visit.

    But early on, I never know if I should play a game that first week or wait a week and see what my recruits look like. Does that make sense?

    Or does it even matter?

  10. GeauxTigers

    Al,

    Something I’m sure you’ve noticed but I didn’t see in the article—the AI will never schedule a recruit for a visit on the same week that he narrows his list to three teams, but the human player can. You effectively get “first choice” on scheduling a recruit’s visit, AND you can have the visit be the same week he narrows his list—the AI will just take whatever is left over.

    This behavior has greatly impacted my ISR strategy because once I figured out how to manage my list intelligently, then playing as an elite program I can usually carry 6-8 guys to the final 3. If I’ve found their pitch and win a game during a home visit, I usually get them. I just have to get them into my stadium… which means my biggest weakness BY FAR is a scheduling snafu which permits opposing teams to visit first. If he hard commits before he comes down to my school I’m SOL.

    But you can exploit the first-preference aspect of AI behavior I mentioned above to minimize the risk of this happening. Put simply, **if you avoid having consecutive weeks of road games and/or BYEs, you will ALWAYS get the first crack at a recruit.** The proof of this fact is simple: if you have a home game at least every other week, then no matter when the recruit narrows his list to three teams, you will either have the choice to schedule him to a visit that week (if the home game is that week), or if you don’t (because the home game isn’t on that week), you will get first dibs to schedule him to a visit on the next week.

    I’ll illustrate with LSU’s schedule. In 2006, LSU has this schedule (note that IRL heavy adjustments were made due to Katrina):

    Week 1: BYE
    Week 2: vs UL Lafayette
    Week 3: vs Arizona
    Week 4: vs Northern Illinois
    Week 5: BYE
    Week 6: vs Mississippi State
    Week 7: at Florida
    Week 8: vs Kentucky
    Week 9: at Auburn
    Week 10: BYE
    Week 11: at Tennessee
    Week 12: vs Alabama
    Week 13: vs Ole Miss
    Week 14: at Arkansas
    Week 15: BYE

    The early schedule is favorable—having a BYE on Week 5 sucks because you lose a little bit of recruits’ interest early, but careful management of your targets should overcome that. Note that Week 1 games are brutally bad for recruiting because recruits’ initial interest (as far as I can tell) is unaffected by Week 1 play, so scheduling a game Week 1 ensures that you will take a hit to interest later in the schedule needlessly. I never schedule Week 1 games anymore for that reason.

    The rest of the schedule is great for us except for the Auburn—BYE—Tennessee stretch. This is unfortunately the absolute worst time to have a 3-week stretch of no home games, as this is when most recruits will narrow to 3. The AI will almost always get a visit ahead of me and I will lose recruits that were a near-lock to come to LSU because of it.

    But if we add a 12th game (in my most recent dynasty, I added a home game against Tulane, similar to IRL), that problem goes away. Now if a recruit narrows to 3 games during the week of the Auburn game, I can get first dibs to schedule a visit during the Tulane game; if he does so during the week of the Tulane game, I can schedule him to visit that week; and if he does so during the week of the Tennessee game, I can get first dibs to schedule him during the Alabama game.

    Apologies for the long length of the comment but I really wanted to get this tip out there to your readers, as it has significantly upped my recruiting game.

    • GeauxTigers

      I can’t edit the comment I initially posted, but obviously Katrina did not affect the 2006 schedule. I initially was going to use the 2005 season to illustrate and forgot to remove that disclaimer.

    • Al

      I don’t think I knew about getting first dibs on a visit so that’s good to know although my strategy has always been to schedule them as early as possible anyways. Also, the other tips should be commonly known (positive pitch + win game = commit).

      Unforuantely with all of this, in-season recruits are low-end players compared to their offseason counterparts so I don’t stress too much over ISR anyways. The only real advantage to grabbing commits in-season is less points you have to spend in the offseason but that’s it.

      • Al

        And yes, having long breaks in the schedule doesn’t help for ISR.

      • GeauxTigers

        Al,

        I agree that on balance, most of my ISR commits tend to be slightly lower quality than my offseason commits. In my experience, the main reason for this trend is that you can’t scout ISR guys. The game very helpfully gives you their full scouting profile when they’re listed as “Current Targets” after recruiting has started… and they’ve already committed. lol.

        The best way I’ve found to mitigate that is focusing hard on the position groups that scouting least affects: the lines. (Your tips on translating the scouting numbers to real stats are VITAL to this, by the way. They are awesome. Thanks a bunch.) Bench and squat numbers don’t fluctuate by very much when you scout, usually worth a maximum of +/- 2-5 points in the stat covered, and that doesn’t add up to meaningfully negative changes in performance… you’d rather not have it happen, but the difference between 490 and 460 bench press, for instance (90 -> 85 STR) is not a big deal. Awareness also doesn’t fluctuate all that much, at worst two “steps” down (i.e. A+ -> A-), full letter grade drops (or gains) are unlikely. Since those are ultimately the only numbers that matter for linemen in most schemes, they’re relatively safe targets.

        Meanwhile, as you already noted in the article, you don’t even get to learn a QB’s throwing stats, a WR’s catching stats, or the true speed of either player. Those are KIND of important. Lol. Leaving aside how obvious missing whole stats is, Speed being in flux is a much bigger deal than other stats, because even a 2-3 point shift makes a big difference when you’re evading defenders, getting separation, or trying to catch a ball carrier or stay with him in coverage. Those 4.39 -> 4.52 40 time shifts (88 -> 82) are backbreaking. Accordingly, I take your excellent advice to stay away from QBs and skill position players (although I gamble occasionally on 5* TEs), but I also try to avoid recruiting back seven guys unless I anticipate a total lack of demand for that position in the offseason, which does happen occasionally, even for a big program.

        Very thankful to have found your site by the way. I almost can’t believe how much of a wealth of information is available here for such an old game in a relatively niche sector of gaming (not just sports games but specifically mid-aughts EA titles). It’s been a joy to elevate my game reading some of your posts about reading a coverage (the man vs zone read is so clutch!). Thanks for all the work you do.

        GT

        • Al

          Thanks. Biggest reason why ISR prospects are lower tier is due to their bad potential and discipline ratings. You’ll never find one during the season with both above an “average”.

          Now I’m not so concerned about discipline as I think this is random as I’ve seen too many players with good discipline get in trouble. It’s their potential that separates them fron offseason prospects in a negative way.

          Finally, this post was written several years ago and only has a handful of tips. I could write another 20 more if think hard enough so forgive me if it may appear that I left stuff out.

          • Isaiah

            Actually I have stumbled upon an IS recruit or two who had Good potential…but not to take away from your point these are very rare. Generally you’re thrilled if you find a few kids with average potential!

        • CJ

          GT, recruiting the lines is an ISR strategy that I’ve been using for a long time and a good one. Basically use it to get bodies at the big man positions like DL, OL, FB and TE. In the early stages of taking over a bad team in dynasty these guys can be day 1 starters and as your program builds they at least build depth. I can recall two-year starters that I’ve nabbed ISR that eventually get passed by better OS recruits because the potential is low. In every dynasty I’ve ever done I always recruit a ton of DL for depth because I use formation subs as my “hack” to rotate fresh bodies on the DL and keep the experienced guys in my regular rotation.

          Love that this site has these articles for some in-depth strategies that other players actually use and hearing about them.

          • Al

            Good stuff, hopefully you’re watching my YouTube channel and it helps you as well.

  11. NoleFan_OS

    I pretty much only give points to recruits who have me in their top 5. Then I give 5 points per position starting at #5.

    5 – 5 points
    4 – 10 points
    3 – 15 points
    2 – 20 points
    1 – 25 points

    I might tailor it a bit to only giving 4 points per position if there are more kids that have me in their top 5.

    I’ve not seen how this works yet over the course of a full season as I’ve restarted dynasties across at least 4 NCAA games trying to determine which one fits the way that I play. I finally settled on 09 because of SuperSim.

    I’ll see what happens throughout the season with my recruits. Currently there are 5 that I have points allocated to using the 5-point scale per top 5 position.

  12. Billionator

    Is it a glitch or is it me?

    in my current custom school dynasty on the PS2 I was going after 5 kids in season. Mostly instate but one was a couple states away. So I’ve landed two kids with three on the board, in state QB and G, and out of recruiting area T. Positive pitch on all three and they finally want to visit. The remaining schedule is Bye, Home, Away, Away.

    I’d already gotten a commit during a bye week visit earlier with a + pitch so why not schedule them to visit during the Bye? I set all three to their respective pitches – Coach Prestige, Location, Academics. Visit comes and goes, soft verbals all around. The following week two commit elsewhere and say Program Prestige had nothing to do with it. Huh? I distinctly set the pitch to something else. Is that a glitch or were they just never coming to my school?

    My recruiting restrictions are only border states can be recruited, nobody rated any stars above my team prestige unless they are in-state and then only +1*. This has made the rebuild of an academic school tougher but keeps the rebuild realistic. At this point we’re in the MAC a few years and played a tough non-con schedule which has us #1 which we don’t really deserve at this point.

    I’d saved prior to scheduling and saved a second version and will play this out as it’s the “reality” of the situation. But out of curiosity I backed out and rescheduled the visits for the home game. Two commit elsewhere during the bye. Then I do it again but pull the points from the out of region guy. He immediately drops me and the weight of the points give me the two in-state kids but they still don’t like Program Prestige in spite of me picking their positive pitches. Bug?

    Unrelated notes:
    I only play a couple of games per season and only offense. Only the non-conference games.
    I let the CPU pick and play defense. If the other team scores, so be it. I do pump up the crowd though.

    • Al Sexton

      I always prefer to schedule visits on home games, never on a bye week. Winning that game makes getting commits much easier. I have gotten commits before on bye weeks, but that was because I had no more home games left but even then it is rare. You just never know what happens on the backend when you expirement with what you just did. If I was you, I would make it easier on yourself and schedule visits on home games.

      And regarding some of your house rules, I have used several of those over the years, they keep you honest and make things more challenging which is nice. I wish I could just play a couple of games a season and let the CPU handle the defense, but I would get bored that way. How do you let the CPU pick a play, just let your clock run out?

      • Billionator

        Yup, just let the clock run out. It is boring but honestly it’s nice to be able to kick off and then set the controller down for a bit if there’s a phone call, making dinner, editing stuff on the computer, etc. getting caught up in things makes it tough to come back to find out you’re going for an extra point from your 1 yd line if you don’t pay attention though!
        Really it’s a way for me to expedite some of the inevitable either simming parts of the season or letting the cpu do the defense. There’s always like 2 drives each game that are inevitable scoring opps for the other team.

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