This offense is my version of what the actual Air Raid Offense would look like in NCAA Football 06 (and beyond).
I want to share with a what the meat of the book will look like.
Each play of the offense will have its own play sheet.
This play sheet will walk you through, step-by-step, on how to attack a defense.
Below is an example of a play sheet.
PLAY NAME: The top of each play sheet will display the name of the play along with the formation it comes from.
HASH: This indicates which hash mark you need to run the play from. If you have read any of my passing articles, you will know that the vast majority of pass plays in NCAA 06 work best on a certain side of the field. 90% of all plays in a single game will be played from either the left or right hash marks.
OVERVIEW: This is my overall thoughts on the play.
ALIGNMENT: This shows you how to read the play diagram by understanding who is who. Simply read the image from left to right. This is designed that regardless of which sub packages you may use, the numbering system and progression reads will stay the same.
To avoid confusion, I wanted to create a universal player numbering and labeling system for reading plays. We have both Playstation 2 and XBOX users here and each controller has similar button labels. In the real world, the normal way of labeling players, especially receivers, is using X, Y, H, and Z. I want to avoid all of that by using the following system:
- 1 – Receiver 1
- 2 – Receiver 2
- 3 – Receiver 3
- 4 – Receiver 4
- H – HB1
- F – FB1 or HB2 (this offense will be using twin HBs a lot)
- T – TE1
For the example above, Square is 1, L1 is H, R1 is 3, Triangle is 4, and Circle is 2.
READ – M1, M2, …: These are your progression reads if the defense is in MAN coverage.
READ – Z1, Z2, …: These are your progression reads if the defense is in ZONE coverage.
PLAYER: Indicates which player is that particular progression read
TOUCH: Indicates how hard you should throw the ball. To simplify things, there are only three types of button presses Lob, Normal, and Bullet. Over time you will get a feel of how hard you need to throw to certain routes. Each one is labeled as such:
- L – Lob
- N – Normal
- B – Bullet
COMMENTS: My instructions and comments on each route
Now throw in another 30+ plays and you will have an idea of just what the PLAYBOOK section will look like.
Along with this important section, I will also include PHILOSOHY, QUARTERBACK PLAY 101, GAMEPLANNING, and RECRUITING sections.
Let me know what you guys think about all of this.
You don’t know how excited I am to be able to share with you, in great detail, how to run this offense.