Anatomy of a Run Play

Anatomy of a Run Play

As I was thinking of how to express my thoughts on how I attack a defense with the running game, I thought that it might be best to break down, in separate posts, the different phases of how I utilize run plays in NCAA 06.

I contemplated on maybe doing a post on how not to abuse the speed button, or maybe write a something on how important it is to use leverage, numbers and grass to gain an advantage over the defense.

There are dozens of run concepts in 06 that were intentionally designed to do something different than the other run concepts.

But after 10 years of playing 06, I have discovered that all run plays in this game go by the same principles.

Whether you are running triple option from I-Formation Twins, a HB tackle from Ace Normal, to the infamous HB direct from the Gun, all of these plays carry the same philosophical weight that can make each concept successful.

This is why I decided to show you how I view a run play as a whole.

From your pre-snap reads to the point where your HB is greeting the safeties with a smile, let me take you on a journey that by the end of this lesson, you will know how to attack any defense with any run concept 06 has to offer.

I will show you two examples that will cover the very basics that carry over to every other run concept: how to attack a man and a zone defense.

For both examples I will run the same concept: the HB Slam from I-Formation Normal against a 4-3 Cover 2 Man.

The HB Slam is my favorite run concept from under center.

It is a quick hitting play with just enough freedom to let you take it between the tackles or break it to the outside.

It is basically two plays in one.

How to Attack Man Coverage

As always, my first pre-snap read is to read the CBs to see if the defense is in man or zone.

In this case they are playing man. My next assignment is to read the defensive line and the linebackers (the box) to see if either unit shifts in any way.

This determines which direction I want to run to.

When reading the box, the defensive line is more important than the LBs. Defensive lines are ruthless in 06, especially on Heisman Difficulty.

If the line does not shift then read the LBs next.

Thankfully in 06 you can flip which way to run to by pressing triangle/Y and the pressing the left or right button on your directional pad to which side you want to run to.

Now Iโ€™m not one of those players who is so hardheaded that they refuse to run to a particular side because of either the strength of your offensive line is on one side or that you always run to the strong side of the field.

This is what reading the box is for.

Run to where they ainโ€™t, or even better, run to open grass.

You will notice the LBs have shift to the right side of the field. Do yourself a favor and run to the left!

This idea may sound obvious but it will save you a lot of frustration if you run to the side where there are less defenders.

The last decision you have to make about the box is to locate impact players within it.

If all is equal and no shifts were made, then run to the opposite side of where the impact player is located.

Impact players are ruthless and itโ€™s best to just take them out of the play altogether and run in the other direction.

If all is equal and you come across a team that has more than one impact player in their box, then use your best judgement and run where it gives you the best advantage, preferably away from the impact lineman.

So in this situation I decide to run to the left. As soon as your tailback gets the ball, the LBs are and always will be in hot pursuit of their assignments.

Notice how all three LBs are unblocked as soon as my HB gets the ball.

This is when your lineman, tight end, and fullback must block effectively in order to get maximum yardage out of the pay.

Thankfully my center was able to take out the MLB and my fullback being able to lock up the ROLB.

And remember what I said earlier about running away from impact lineman and LBs?

The Gatorsโ€™ impact LB is useless on this play since I decided to run in the opposite direction. This next principle is ultra important:

When running the ball against man coverage, you need to run outside of your tackles and towards the sideline, most of the time.

Notice the CBs and your wide receivers. In man, the CBs are taught to follow their assigned man.

In this play, and all other run plays, your WRs are taught to run Go routes and to take the CBs with them.

Even though I am not a fan of using the speed button all the time, it is worth using when running to the outside against man, for obvious reasons.

Here is a nice view of your WR doing his job and taking his defender with them.

This is why I want you to think โ€œhorizontally and to the sidelinesโ€ against man coverage. Look at the huge void your WR makes.

Now all that is left for you to do is take on that FS with a special move of your choosing. Make him look silly if you can.

Before we dive in to the zone stuff I want to bring to your attention another tip that can make your run game better.

You can also use motion to your advantage. Here is an example of how open grass is in your favor, especially against man.

I decide to motion WR#1 to the left side. The only shift shown here is a pinch by the LBs.

It is still a balanced box. Even though their impact LB is on our right side, we have our TE there as well so I call this even on both sides.

But look at all of that beautiful green grass on the right side. Now where do you think I am going to run in this situation?

Correct blocking aside, run to the right and have some fun.

This image makes an interesting point that is worth noting. Remember that the defense is in Cover 2 Man.

But notice how the FS stays back like you would expect him to, but what is the SS doing? He is chasing you down.

In 06, the SS is designed to pursue the ball in man coverage on a run play, even if the play is cover 2.

The opposite is true if you run to the FS side which was shown above in the great 3rd person perspective.

The FS stays back until you get within 10 yards of him. Again, notice on this play how the FS is still in cover 2 mode, which it technically his job anyways.

I still want you to run where there is grass but also keep in mind how both safeties act differently in this situation.

ย How to Attack Zone Coverage

This is when we really start having some fun. Here we are facing 4-3 Cover 2 Zone while still running the HB Slam.

In this play the defensive line has decided to pinch and even though the ROLB creeps up to the line, the LBs as are in their normal position.

In this situation I want to run to the right side.

Even thought their impact linebacker is on that side, I still have my TE over there and I will have more field to work with.

Here is the most important thing you need to know about running against a zone:

Always try to stay vertical when running against a zone while hardly using the speed button, if at all.

Notice how, luckily, my Oline was able to open a nice hole down the middle for both of my backs. More importantly, notice the two OLBs.

They are in โ€œzone modeโ€, no different than the two safeties.

If you try to take the ball horizontally against a zone, you canโ€™t out run the defenders since they will be waiting for you.

This is why I want you up the field most, if not all the time, against a zone.

This image here further proves my point. Look at OLB #47. He is still in zone coverage trying to bowl a strike while I pass him.

Part of this is due to staying with his responsibility. The second is my use of the speed button.

When I run against a zone I rarely, if ever, use the speed button.

Sometimes in 06, the speed button acts as trigger to defenders that they must pursue the player with the ball.

Besides, all of your cuts, jukes, spins, etc. are much more effective if you donโ€™t use the speed button.

As I mentioned above, sometimes you really need to use the speed button against man coverage since more often than not you have to outrun defenders to the outside, but not in this case.

One yard later and the OLB finally sees me but itโ€™s too late. My HB is already on his way to dance with the safeties.

Now some of you might think this is a glitch in the game, but I can assure you it doesnโ€™t happen all the time.

A lot of it has to do with the defenderโ€™s awareness and also their vision.

Notice how #70 has the MLB locked up but were both blocking the view of the OLB.

You may come across a situation where you need to bounce it to the outside against a zone like in this play.

I took this image to explain how CBs act differently during a run play while they are in zone.

Remember how the CBs will follow their WRs in man coverage? Since they are in Cover 2 Zone here, the CBs are taught to stay in the flats.

This causes them to sometimes get wrapped up with the receiver in front of them.

Sometimes, if you have big, tall WRs with decent blocking skills, then you might see the CBs go flat on their back which is always fun to see watch. However, you might see thisโ€ฆ

Sometimes the CB will break free or even knock down your receiver. In this case, the CB was able to break free and get ready to do some damage on my HB.

Thankfully, I decided to cut it up the field and take him out of the play altogether, sound familiar?

Summary

By now I hope you understand how different it is to successfully run against man and zone coverage.

You have to think and act differently to both situations, especially on a much broader level.

Now I know we didnโ€™t go over how to handle blitzes, other personnel groupings, different run concepts, etc., but the principles I have shown you here work across the board for any run concept you use in this game.

In the future I will give special attention to other run concepts like your various under-center options and spread stuff, but the foundation of your running game starts here.

  1. Read the corners to identify coverage
  2. Read the box (DL and LBs) for shifts to determine run direction
  3. If you want, motion an eligible man to see if you gain any advantage or grass
  4. Snap the ball
    1. If MAN, think horizontally with some speed button when necessary
    2. If ZONE, think vertically with little to NO speed button

What are some of the principles you use when running the ball in 06?

Perhaps you have done it much differently than me but were to still successful in pounding the rock.

Please share your thoughts below.

20 Comments

  1. Charlie

    This is a great blog! I just started a power running dynasty with Georgia Southern. I have moved GSU into the Sun Belt Conference. Ive been running out the I Formation and Single Back sets. Knowing whether the defense is in zone or man has really helped me keep games close with both Mizzou and Ok State. I was able to bounce big runs outside, and even had the lead in both games in the second half, but could not hang on for the win in either game.
    My problem has been running between the tackles. My o-line gets blown off the ball. Even against weaker Sun Belt teams, I getting stuffed every run, except for the FB Dive. The FB Dive has been good for 3 -5 yards per attempt. I think this has to do with my o-line more than the scheme. Because many times when I try to bounce a run to the outside, my tackle or TE will be blown 3 yards back into the backfield and clogs the entire play.
    I guess its time to hit the recruiting trail and sign some monster lineman!

    • Al

      Charlie,

      Yeah if I remember correctly, GS is a D+ overall. So you are right in that it can be difficult to out-scheme your own bad players. I love what you are doing with your dynasty though. It is so rewarding to take a terrible program and turning it around. What’s even more fun is taking a team that doesn’t fit your schemes and having to take a few years to recruit to that system. It will take awhile but the payoff will definitely be worth it.

      I once did a dynasty with GS. I think they have a speedy QB and HB. For your first season you might want to sprinkle in some option stuff just because your QB can handle it. I was eventually able to turn into a 4 star program. Taat was a fun dynasty for sure.

      It also seems you are doing just fine since you had close games with Mizzou and OK State. Just recruit the biggest, strongest linemen, tight ends, and wideouts you can find. You won’t believe how important WR and TE blocking is for what you are trying to do.

      HB Slam, HB Tackle, HB Dive/Iso, FB Dive, and HB Sting will all give you opportunities to run between the tackles, especially against zone.

      Also, when you head into conference play, your offense will come across some unique challenges. Several teams in the Sun Belt showcase different and various defenses such as the 4-2-5 and the 3-3-5. These may confuse you but just stick with my man/zone reads and techniques and you should be fine.

  2. Charlie

    Yes, option has been a big part of my offense so far. The roster is set up to run the option with that QB, so I run it.

    I will slowly turn them into a power run/play action pass team, but i will always throw the option in every now and then.

    • Al

      That’s a good plan. A sign of a good coach is adjusting to his players, regardless of the system.

      In my GS dynasty, I ran a spread option offense. Once my speedy QB finally graduated, I had all intentions of sticking with the system until a 4 star local pocket passer really wanted to come to my school. After scouting him I noticed how great of an arm he really had. I had no choice but to take him since he was going to be my best player on the team, as a freshman. So I adjusted my offense to his skills and kept on rolling.

    • Jack Mayo

      I’m about to start a Georgia Southern dynasty. During the I season recruiting should I only target 3 star pipeline recruits?

      • Al

        I like to keep things realistic in terms of in-season recruiting and offseason recruiting. Whenever I start a dynasty, regardless of team, I always evaluate what my initial pipeline states are. 06 will give you a set of states to start with that are pretty accurate at the beginning. But I am the coach and I want to pick my pipelines myslef. In-season recruiting is a great way to establish new pipelines and get rid of ones that you don’t like.

        Pipelines are great for discounted points but it isn’t everything. It would make sense for any coach to want to have a pipeline in Florida, Texas, and California simply because there are a ton a talent from those areas, but it still costs you a lot of points if you recruited in California for example just because it is so far away and even if it is a pipeline of yours. In your case with GS, I would create pipelines with adjacent the states of Florida, Alabama, South Carolina, and Tennessee.

        Now with regards to actually recruiting players, If I am a small school like GS, I will only recruit 3 star kids during the season but may leave 1 of the 12 slots available for a 4 star in-state kid. Heck, Houston just snagged a 5 star DT this week so it is not out of the real of possibilities to go after these types of players. But if you loaded your 12 slots up with 4 stars, you may have 3 of them interested in you initially so it is not worth it anyways.

        Once I get to be a 3 star team then I will recruit 4 star in-state kids more often. You won’t have hardly any 4 star players interested you in the offseason for another year or two but when they are interested, I see no reason not to go after them, unless they live 2,000+ miles away.

  3. Jack Mayo

    I have been playing 06 almost everyday since October it’s nice to see that people still play this great game. Give me some dynasty ideas I’m running out of teams. And do y’all use playmakers sliders?

    • Al

      Please refer to my “Sliders & Settings” page for my sliders and the reasoning behind them.

      Regarding your dynasty question, instead of teams, I can give you some ideas to keep dynasty fresh.

      1) Pick an average BCS level team that does not have the talent suitable for the offensive scheme you want to use. That way it will take you a few seasons to recruit to your system while still being able to recruit 4 and 5 star kids along the way. For example, Baylor is below average with a lot of spread players. I turned them into a power running team and had fun doing it. Took me a few seasons but it was worth it.

      2) The Urban Meyer Route: Pick a 1-2 star team and build them up for 2-3 years and then accept a job at a 3-4 star team, do the same until you get offered by a 5-6 star team. Don’t be surprised though if you get offered a big time job while you are at your initial school.

      3) Turn a 1 star team into a 6 star team. You will get invited by a bigger conference along the way which is always fun.

      4) Academic powerhouse: Just like Stanford is today, take an academic school and turn them into a national power. Duke and Vanderbilt are extremely difficult challenges. Recruit only high character kids with great awareness to make it more difficult.

      • Jack Mayo

        Do you have players playing both ways when you play with a small school that lacks talent? I just rebuilt Kentucky for four years and left for Illinois because Kentucky became A+ across the board. I have my Impact MLB playing full back because he has the best break tackle on the team (80) and I have several wr’s in the secondary.

        • Al

          I rarely if ever have guys play both ways (except for athletes on occasion) for the main fact that even though I might have an ILB with a great Break Tackle rating, by switching him over his Awareness rating will plummet. Awareness may be the most important player rating in the game for every position except QB. You always control the QB when it matters so technically, you are the awareness.

          I have, however, played guys at multiple positions if they were considered as “athletes” in the recruiting process. You still have to be careful with their Awareness rating since the longer they stay at one position, the awareness at another position dwindles. But there are special cases where you recruit a guy, like an athlete, the can just play multiple positions at the same time.

          My favorite recruiting story relates to your question:

          I was in my third season of my Kansas State dynasty when I recruited a kid by the name of Ed Davis. He was a 4-star JUCO Athlete (which made complete sense because half of Snyder’s players are JUCO kids).

          At 6’1 200lb, Davis was the only player I’ve ever had that could literally play over 5 positions equally. He was an 80-84 OVR (in 06, 84 was the max for any recruit) at HB, WR, OLB, CB, SS, and FS. He had 99 Speed. I sadly don’t remember the rest of his ratings but he was simply the best player I have ever seen or played with on any video game.

          He came in as a Sophomore and I had no choice but to start him at SS since I was weak there. He was also my kick and punt returner, he basically done it all for me.

          In his first year he broke the national single-season interception record (and I never control the SS) and had several returns for touchdowns. He ended up being a finalist for the Heisman in his first year though he didn’t win. He is the only defensive player I have seen on 06 that was a finalist for that award, amazing really! Since he had an A+ Potential rating, he finished the season as an 88 OVR, incredible!

          Sadly I stopped playing that dynasty after that season which I regret to this day. I can’t imagine what other feats he would have done for me. If I had some depth at SS I would have moved him over to offense just to see what he could do. Such a shame that I quit that dynasty.

          Ed Davis is the reason I still play 06 today. You just never know what players will come your way and give you memories that you will never forget.

          Long live #5

          • Jack Mayo

            06 does have a bunch of cookie cutter recruits but it gets me really hyped up when you get a recruit like that. I don’t have a story that good but I had a pocket qb in my Kentucky dynasty that had 88 kick power and 78 kick accuracy. His throw power was 90 and accuracy was 82 I believe. I wanted to switch him to punter but I felt I would abuse that too much.

          • Al

            Hahaha, that’s hilarious! So he wasn’t labeled an athlete when you recruited him? Man, I need to start paying more attention to my players attribute ratings. I guess you just never know what you’ll bring in talent-wise.

    • Al

      Another idea that I have never tried is completely changing your defense. It took me years to master my 4-man front defense. Maybe switch to a 3-4, 4-2-5, or 3-3-5 and see if that will give your dynasty some longevity.

      The easiest way for me to keep dynasty fresh is to try to implement a new offense and roll with a team that isn’t suited for that scheme. Look at my “Resources” page under the Football Sites and find an offense (or defense) you have never used before and try it out.

      If you need help with that let me know. I have used a lot of offenses successfully in 06 and maybe I can provide some assistance there.

      • Jack Mayo

        Is there any playbooks that stand out to you that are “funner” than others? I like oklahoma and Illinois

        • Al

          I never use the default playbooks. I always create my own. Create a new profile on the main menu (at the bottom right) and then go to playbooks/audibles to create your own. Don’t worry about which playbook to start with, you will have access to all formations and plays regardless. Go nuts!

          • Jack Mayo

            Thanks man I really appreciate you doing these write ups. I hope you continue it. It’s nice to see that there are others still playing this game.

  4. Tyler

    I must say i thoroughly enjoy all your stuff. As an avid NCAA PS2 purest i appreciate everything you have to say. NCAA 06 was the best. I pretty much just play NCAA 09 on PS2 now for the couple additional features and always use FCS teams to build dynastys

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